For over 30 years the Alien saga has been keeping us behind the sofa or, for some of those later films, with our heads in our hands. We take a look back at how the films came into being, what made them great and where they went wrong.
The Enemy Within – Alien 3
Posted August 13, 2011 by John Rain
Studio interference is not a new phenomenon. Studio suits have always thought they know better than the creative people they hire. With Alien 3 they went a step too far.
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The Talented Ms Ripley: Survivor, Warrior, Mother
Posted August 15, 2011 by Tim Pelan
Many heroes have a defining relationship with their antagonist, but none as memorable, shocking, time-, space-, and even body-hopping as that of a certain Warrant Officer and an acid-blooded, piston-jawed xenomorph.
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Cameron Vs Pinewood: Clash of The Teatimes
Posted August 22, 2011 by Tim Pelan
Tim Pelan explains why the tagline “This time, it’s war” was a very fitting one.
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The Best Alien Saga Moments: Part 1
Posted August 24, 2011 by Tim Pelan
In August at CDX Towers everyone can hear us scream. Though most in the office here can see us film nerds cower in the corner whenever the lights are out.
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Scene of the Crime: Alien Resurrection
Posted August 25, 2011 by John Rain
The Hybrid scene in Alien: Resurrection is one of the most incredible scenes in modern cinema, but not in a good way.
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Scene Is Believing: Alien
Posted August 26, 2011 by Tim Pelan
2001: A Space Odyssey on one level considers the birth, ascent and re-birth of mankind into a “star child”. Alien represents the Freudian nightmare tucked away in the recesses of the mind, a disturbing perversion of birth, life from death, invasive and toxic.
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The Best Alien Saga Moments Part 2
Posted September 1, 2011 by John Rain
They say that in space, no one can hear you scream. In August at CDX Towers everyone can hear us scream as we reveal part 2 of our favourite Alien moments.
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The Best (and Worst) Alien Saga Games
Posted September 2, 2011 by John Rain
With a franchise as open to potentially creative, inventive and innovative game-design as the Alien saga, there surely must have been a rich selection of excellent games out there to sink our teeth into over the years. Mustn’t there?










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